Big Papa
Real Name: Casey Fitzpatrick
Race: Caucasoid Homo sapiens sapiens
Professional Rating: 3
Threat Rating: 1
Location Code: 5/4 days

A free trader from New Orleans, Big Papa's access to weapons, info, and "duty free" transportation make him a valuable contact to a great many individuals in the bayou region and beyond. After his former employer suffered a heart attack just after an exchange, Big Papa essentially inheirited all of the man's contacts, connections, routes, etc. Having proven himself a worth, smuggler, Big Papa has thrived in the market, smuggling all over the UCAS and Caribbean League.

Attributes
Body: 4
Quickness: 4
Strength: 3
Charisma: 5
Intelligence: 6
Willpower: 6
Essence: 0.35
Reaction: 5
Initiative: 5+1D6 (9+3D6 while rigged)

Skills
Aircraft (B/R): 3
Car: 2
Etiquette (Corporate): 4
Etiquette (Street): 4
Firearms: 4
Gunnery: 2
-(Vehicle Mounted): 5
Motorboat: 2
Negotiation: 2
-(Bargain): 6
Rotor Craft: 2
Stealth: 2
Unarmed Combat: 2
Vectored Thrust: 1
Winged Planes: 4
-(Prop Driven): 6
* HS-895 Skytruck: 8
Languages
English: 5
Japanese: 1
Salish: 2
Spanish: 4
Ute: 1

Cyberware
Datajack
Display Link
Headware Radio with
Commlink-IV, Crypto Circuit HD-6, and Scramble Breaker HD-6
Orientation System
Smartlink
Vehicle Control Rig-2

Edges & Flaws
Friends Abroad

Primary Vehicle:
Hawker-Siddley HS-895 Skytruck

Fully Rigged Cargo Version

MODIFICATIONS: Fly-By-Wire (2), Passive Thermal Masking (2), Passive Aural Masking (4), Ejection Seat, Level-4 Sensors, ECM-2, Integrated Controls.

WEAPONS: External Turret mounting (2) Vanquisher MMG's, forward fuselage hardpoint mounting a Victory Rotary Assault Cannon, (4) wing firmpoints for missiles.


"Goods"
Big Papa's almost always got something. Either he's in the midst of an exchange or someone's just ditched him with more wholesale cargo than he knows what to do with. It's not uncommon for him to be between courier jobs, but more often than not, he's got something. So whenever you contact him roll 2D6...

Roll

Type of Goods

Quantity (in ¥)

2

Military Hardware
(1-2: Electronics; 3-4: Weapons; 5-6: Armor)

2D6 x 10,000¥

3

Matrix Software

1D6 x 5,000¥

4-5

Bargain Basement Cyberware

2D6 x 5,000¥

6

nothing

7

Light Weapons and/or Ammunition

3D6 x 1,000¥

8

nothing

9-10

Electronics

3D6 x 5,000¥

11

Heavy Weapons and/or ammunition

2D6 x 5,000¥

12

Obscure Equipment 
(Includes one-of-a-kind equipment, arcana, forged credsticks, etc.)

* varies *