Dr. Fowler
Real Name: Dr. Orrin Oliver Fowler, Ph.D., Th.D.
Race: Homo sapiens sapiens
Initiate Grade: 6 (Hermetic)
Professional Rating: 4
Threat Rating: 6
Location Code: 8/14 days

Rumors abound with respect to this once prominent figure of academic thaumaturgy. Until recently, Dr. Fowler was an associate professor in the department of thaumaturgy and magickal studies at Georgetown University in Washington, D.C. — and an extremely popular professor at that. His impressive lectures on applied alchemy and critical elemental theory were among the most well-attended in the university and second only to his smaller seminars on practical spellcasting. While Dr. Fowler's international reputation and legendary good-humor obviously contributed to his popularity, he was most respected for his critical approach to modern thaumaturgy and his fresh slant on the magickal crafts.

Dr. Fowler holds two doctorates. The first is a Ph.D. in computer science from MIT&T (obtained at only 24) and the second is a Th.D. in applied magicks (also from MIT&T). Interestingly, although Fowler was born after the official onset of the Awakening, he did not discover his talents for magick until shortly before he received his first doctorate. Originally, he had no plans of actualizing his magickal predisposition but proceeded to enroll in MIT&T's applied magicks program after the urging of several of the professors there. Five years later, Orrin Oliver Fowler was a doctor twice over and had brought his knowledge of computer science, programming, and data structure to bear on his new craft and passion: magickal theory.

After graduating from MIT&T, Dr. Fowler took a professorship at Georgetown University where he began passing his knowledge on to magick's next generation of students. He published frequently and extensively during his fifteen years there, averaging ten articles per year on subjects ranging from critiques of specific spell formulae to the relationship of mana/magick(ing) to the mundane. Dr. Fowler's specific area of expertise was spell design, particularly critical analysis of formulae, and he had carved a niche for himself by often being the only mage to openly critique well-established and accepted principles of hermetic science. Of specific interest to Dr. Fowler was this question: Why are there so many formulae for the same spell? He was convinced that there was some underlying factor or mechanism behind each variation of the same spell that could be isolated — or perhaps even a single mechanism that (if understood) served as the key to all magicks.

Then, right around the publication of his last article, Dr. Fowler became obsessed with something he called "The Principle Sphere" which he claimed was the key to "Reality Hacking" and hence all of magick. Following publication of "Reality Hacking," he announced he would be on sabbatical for the academic year beginning in the fall of 2055.

Dr. Fowler never returned to Georgetown University after his sabbatical although numerous rumors indicate that he remains in the Washington-Baltimore area. The details of each rumor suggest that he is involved with almost entirely different things, the only unifying factor being that his present activities are definitely intertwined with his idea of "Reality Hacking." Some believe that Dr. Fowler has crossed over into void magic, though the connection between void magic and reality hacking is unclear. Others believe that Fowler has been meeting with shamans, having renounced his doctorates and choosing to pursue involvement with the magicians he always said must possess "some wild and innate kind of genius." The most prevalent rumor seems to be that Fowler, for some reason sickened by academia and corporate magi, has set out to raise a group of reality hackers to wreck social, political, economic, and magical havoc.

Attributes
Body: 3
Quickness: 3
Strength: 3
Charisma: 4
Intelligence: 6
Willpower: 6
Essence: 5.75
Magic: 11
Reaction: 4
Initiative: 4+1D6
Skills
Computer: 4
-(Software): 6
Computer Theory: 5
-(Software): 6
* Programming & Data Structures: 8
Conjuring: 2
-(Elementals): 5
Enchanting: 2
-(Alchemy): 5

Etiquette (Academia): 4
* Georgetown U.: 9
* MIT&T: 6
Etiquette (Magical): 6
Magical Theory: #
Psychometry: #
Reality Hacking: 4
Sorcery: 4
-(Ritual Sorcery): 6
Languages
English: 6
French: 3

Attribute Specializations
Body: Disease Resistance (-2)
Intelligence: Creativity (+2)
Willpower: Concentration (+1)

Edges & Flaws
College Education (2 Advanced Degrees)
Pacifist
(...more?...)
Cyberware
Datajack-4

Spells
Combat o Spell
Detection o Spell
Health o Spell
Illusion o Spell
Manipulation o Spell

Other tables & information go here. Things like: (1) Important/unique gear. (2a) Cyberdeck stats. (2b) Lists of programs. (3) Lists of spells. (4) Lists of vehicles/drones. (5) Stats of customized vehicles. (6) Any other notes that might affect game play.