Skills


Acquire (fill in the blank): (includes Weapons Acquisition) Skill covers all aspects of acquiring a particular kind of item. Acquire Software for example allows the character to roll that many dice in a success test to locate, price, and actually purchase a particular program.

Appraisal: How to determine the something's worth. Concentrations include any broad range of things...from antiques to weapons to art to microcode. Specializations get even more specific. Here are two examples: Appraisal (Antiques / 18th Century Furniture) and Appraisal (Electronics / Encryption Hardware).

Astrology: Reading the stars and their impact on our destinies.

Economics: A skill in the wonderful world of economics. How money works. Supposedly.

Herbology: The character is experienced in the use of herbs and natural concoctions to cure physical and mental ailments. Might also be called "Herbal Medicine."

History: The character has a fairly firm grasp of History. It is highly encouraged that the character who takes this also take concentrations and specializations, thus making nearly every History skill unique. For example a character who takes a History skill can concentrate in Matrix History or specialize in Contemporary European History.

Investment Forecasting: The character has a rounded knowledge of how stocks and other investments work and can usually make a good guess as to where certain markets are going. (See Economics for Skill Web placement.)

Kendo: The Japanese art of the sword.

Marketting: The character has learned a thing or two about "the sale." (See Economics for Skill Web placement.)

Money Management: The character has acquired a knack for knowing from where the money comes and to where the money goes and how to keep too much from coming in or going out. (See Economics for Skill Web placement.)

Police Procedures: Bureaucracy, Miranda rights, etc. The ins and outs of being behind the badge. How to look, act, and react. Answers the ever pertinent question: "What's the right sidearm for this situation?"

Survival: This skill covers all that is necessary to stay alive when cut off from civilization. It answers such questions as "How long can I stay alive without water?" "Can I eat that?" "Should I drink this?" "What's that sound?" "Ohmygod! How do I get that thing out of here?" Among others.

Tracking: The opposite of Stealth, Tracking covers every aspect of pursuing a quarry. Everything from matching footprints to picking out whether or not she slept at that camp by the arrangement of the fire logs.