Exo-Skeletal Bio-Frames


>>>>>[No one seems to know where this file came from.  It just sort of appeared at the time of posting.  No one has claimed responsibility for it and we have been unable to trace it back to its source.  Take it as it is.  I don't know if it is intended to be a warning, an intelligence briefing, or simply an addition to our catalog.  Whichever, whatever, take it as it is.]<<<<<
---Commander Zippo, SysOp <01:33:58 / 01-01-56>


ESB-Frames
Model I
A Model I ESB-Fram covers the upper-body and arms.  It is powered by twin power packs mounted on the thighs.  The manipulators mounted on a Model I are standards, there are three "fingers" and an opposable "thumb."  Each finger is about 20 cm long and has joints at the 5 and 15 cm marks.  The Model I provides additional strength and limited armor protection.  A datajack is required for operation.

Cost: 150,000 ¥ x Strength Bonus (Max 6) Armor Values: Ballistic-1/Impact-2 (3/2)
Battery Life: 2 hours Weight: 4 + Body
Availability: 10/5 weeks x Strength bonus Street Index: 4

Model II
A Model II ESB-Frame covers the entire torso, both arms, and has leg mountings which partially cover the thighs and lower legs.  It mounts two batteries on the back and offers considerable armor protection.  The Model II also provides the user with additional strength and requires a datajack for operation.  The Model II has standard manipulators.

Cost: 300,000 ¥ x Strength Bonus (Max 8) Armor Values: Ballistic-4/Impact-3 (6/4)
Battery Life: 3 hours Weight: 9 + Body
Availability: 12/6 weeks x Strength bonus Street Index: 5
Quickness Bonus: +2 (only while battery is active)

Model III
A Model III ESB-Frame covers the entire body.  There are full leg and arm mountings, the entire torso is covered, and a helmet is also provided.  It provides excellent armor protection and can be sealed against the elements.  It requires a datajack for operation and includes several internal program chips to help maximize operational capacity.  Batteries are mounted on the back and the Model III employs standard manipulators.

Cost: 500,000 ¥ x Strength Bonus (Max 10) Armor Values: Ballistic-6/Impact-4 (9/7)
Battery Life: 3 hours Weight: 15 + Body
Availability: 16/10 weeks x Strength bonus Street Index: 10
Quickness Bonus: +4 (only while battery is active)
 

>>>>>[Hey, chummers, I wouldn't believe everything these people say about the ESB-Frame battery packs.  I was recently on a run and got to personally borrow one of these from a corp.  The battery life is good only as long as you don't move.  Once you start movin' though   BAM!! the battery runs itself dry in a  fraction of the still time.  So, be wary if you get one of these things...after all, my chummer's battery ran out at a MOST inopportune moment.]<<<<<
---Firefly <20:14:36 / 01-01-56>

>>>>>[Yeah, as if any of these goons has the money to afford one of these...]<<<<<
---Orenda <NULL:TIME:STAMP / NULL-DATE-STAMP>

Frameware

Battery Recharger
Recharging your ESB-Frame's battery at a local sub-fusion generator can be a pain and it can be expensive.  So we've figured out the least expensive way to charge your frame.  Do it yourself.

Cost: 5,000¥ Weight: 5
Availability: 6/2 weeks Street Index: 3

Extended Batteries
Knowing that your batteries could always use an extra jolt, we've put forth the extended battery pack. Available for Model II and III's only, the extended batteries are mounted on the thigh for longer use.  Adds 2 hours to battery life.

Cost: 10,000¥ Weight: 1.5 each
Availability: 6/21 days Street Index: 2.25

Enhanced Manipulators
"Hands" in the form of human hands.  Four fingers and an opposable thumg (fingers are approximately 8 cm in length) permit the user to type, write, fire modern firearms, all among other things not possible with standard manipulators.

Cost: 30,000¥ Weight: 1 each
Availability: 8/21 days Street Index: 3

Internal Weapons (Model III only)
All weapons are built into the arm of the ESB-Frame.  Ammo is stored in an internal magazine.  Most weapons require the removal of the manipulator on that arm.  The Heavy Pistol and the SMG do not require the removal of the manipulator, nor does the Rocket Launcher, which mounts over the shoulder.  Up to three heavy pistols, each with an independent magazine, may be installed in a single arm.

HEAVY PISTOL
Cost: +2,000 ¥each Weight: +1.5 each
Damage: 9M Mode: SA Ammo: 20 (m)
Availability: 8/6 weeks Street Index: 2
SMG
Cost: +4,000¥ Weight: +2
Damage: 6M Mode: SA/BF Ammo: 35 (m)
Availability: 8/6 weeks Street Index: 2.25
TASER
Cost: +4,500¥ Weight: +2.5
Damage: 10S-Stun Mode: SS Ammo: 5 (m)
Availability: 8/10 weeks Street Index: 2.25
SHOTGUN
Cost: +5,000¥ Weight: +2.5
Damage: 9S Mode: SA Ammo: 10 (m)
Availability: 9/10 weeks Street Index: 2.5
ASSAULT RIFLE
Cost: +7,000¥ Weight: +4
Damage: 8M Mode:SA/BF/FA Ammo: 45 (m)
Availability: 10/12 weeks Street Index: 3
LMG
Cost: +10,000¥ Weight: +6
Damage: 8S Mode: BF/FA Ammo: 100 (m)
Availability: 10/16 weeks Street Index: 3.25
ROCKET LAUNCHER
Cost: +20,000¥ Weight: +6.5
Damage: as rocket Mode: SS Ammo: 1 (m)
Availability: 12/18 weeks Street Index: 4.5

Helmet Vision Enhancements
The helmet of the Model III can have vision enhancements built into the visor or as a direct cybernetic data-feed.

Magnification (x10): 650¥
Low-Light: 500¥
Thermographic: 700¥
Smartlink (for internal weapons only): 3,000¥

Communications
The helmet can also have various commo packages built into it.

Transceiver (helmet or wrist): 2,500¥

Heads-Up Data Display: 1,000¥

Environment Control
The Model III can be sealed against the elements and provide several environment control devices.

Chemical Seal: 12,000¥

Respirator: 500¥

Temperature Control: 5,000¥

>>>>>[Sounds like it has the potential to be ultra-wicked.]<<<<<
---Buzzfly <14:16:29 / 01-02-56>

>>>>>[Don't look now, chummer, but they already are. Think about it, these pieces of hardware can make you, for many intents and purposes, invincible.  Sure, the suits cost an arm and a leg, but considering the fact that they're "reuseable," easily repaired, and the only piece of cyber the user needs is a datajack, it makes them pretty scary.  Especially when one considers that the corps have the cash to throw around on these things.]<<<<<
---Firefly and Striker <14:58:19 / 01-02-56>

>>>>>[I'll say.  Tried to make a run against a certain megacorp's certain high-security warehouse in a certain somewhere and was a bit ill-prepared for the defense they yanked out on me.  My team of five was cut down to two by only a single one of these fraggin' things.  It mounted two rocket launchers and an LMG in the left arm and hot damn, could that thing move like crazy.]<<<<<
---Grater <15:22:18 / 01-02-56>

>>>>>[I see you met the Maniac.  I'd say the security he provides is quite apt.  The suit itself goes for about 5.1 million nuyen.  It appears that it's well worth it.]<<<<<
---Nightfire <15:49:08 / 01-02-56>

>>>>>[You bastard.  I hope those Ares offices are soundproof, because I don't want your co-workers to hear you scream when I deep fry the frontal lobes of your cerebral cortex from some cold, dark corner of the Matrix.]<<<<<
---FastJack <16:39:14 / 01-02-56>

>>>>>[I hope y'all don't forget that these things are not originally intended to be weapons.  Sure, they can be outfitted as such, but Regular Old Corp, Inc. ain't gonna throw around 5.1M¥ on one of these.  Perhaps a company that relies on environmental clean-up or hostile environment work might invest in a few of the more docile models, but only corps with BIG bucks and BIG paranoia are gonna sink their teeth into a combat model.]<<<<<
---Kid Kilopulse <17:02:15 / 01-02-56>

>>>>>[Ah, but let's not forget NATIONAL militaries who are sponsored by NATIONAL budgets with NATIONAL size interests and NATIONAL size capital.  They are willing and ready to throw 5.1 million away on these apiece.  Especially it is means they are going to have an easier time regulating corps and shadowrunners.  Keep that in mind.]<<<<<
---Govt. Gus <17:49:18 / 01-02-56>

>>>>>[Hey, something just occured to me.  What about riggers?  Can these things be rigged for rigger control?]<<<<<
---Turbine <08:34:39 / 01-02-56>

>>>>>[Yeah, but its pretty much a waste of time.  Despite all the things they can do, their subsystems don't want to respond at the same speed as the rigger.  What I mean is, the edge the VCR gives you is basically blown because the ESB-Frame ponders along.]<<<<<
---Sprocketfact <11:16:43 / 01-02-56>

>>>>>[Give it some credit please!  The things are faster than a wired lightning bolt on Kamikaze!  I haven't personally tried this rigging experiment of yours (because I can't get my hands on one), but all riggers have a way with machines.  I'm sure there's a way to speed the thing up to coincide with the rigger's speed of thought.]<<<<<
---Telly <14:42:22 / 01-02-56>

>>>>>[How do these compare to that new Ares Omega Combat Suit?]<<<<<
---Galaxy 1 <16:19:02 / 01-02-56>

>>>>>[The Omega Combat Suit is a state-of-the-art unit combining the most successful elements of these ESB frames with military grade armor and miniaturized combat weapons systems.]<<<<<
---Nightfire <10:04:36 / 01-03-56>

>>>>>[And if you buy that garbage, you're stupider than I thought.  Of course Nightfire's going to plug for Ares...  However, I hate to admit it, but a lot of what he just said is right.  The Omega Combat Suit is milispec armor with strength enhancements and built in weapons systems, but it differs from ESB frames in a big way.  Where ESB frames were designed to assist in heavy lifting, manufacturing, and other business purposes, the Omega was designed with combat in mind...]<<<<<
---Amphetamine Reptile <13:22:40 / 01-03-56>