>>>>>[Goods,
goods, goods. If you feel like including fire as an element of your repertoire
(and who doesn't these days?) then you'll find one of these flamethrowers
absolutely necessary. If such is the case, contact us through the
usual channels.]<<<<< |
Ares "Flashfire"
The smallest flamethrowing device on the market. The Ares Flashfire is perfect
for the little arsonist. It is small and easily concealed and accepts standard
sized gel-pack rounds. It is about the size of a light pistol, but weighs considerably
less. It entails a simple flint-pick ignition system and is a favorite among
many inner-city Shadowrunners looking for a quick diversion.
Concealability: 8 | Ammunition: 2 (b) |
Mode: SS | Damage: 6L |
Weight: 0.5 kg | Cost: 1,500¥ |
Availability: 4/3 weeks | Street Index: 1.25 |
>>>>>[Fire!
FIRE! FIRE!!!]<<<<< >>>>>[Come
off it. It's just a glorified cigarette lighter. Don't get yourself all
loud and dizzy over it.]<<<<< >>>>>[Not
entirely true. This thing saved my ass on one occassion. I was pinned
down behind a dumpster in this alley with about three or four lesser-corp
lackeys chasing me. They kept creeping closer and closer, firing from
their Uzi III's all the time. So I backed myself up against the fence,
yanked the Flashfire from my coat pocket and fired. The dumpster burst
into flames, sending the lackeys for a loop. It gave me those fine-tuned
few seconds I needed to get over the fence. What lighter is gonna hit
a dumpster at five meters?]<<<<< |
Ares "Flamer"
The premier in flamethrowing devices. The Ares Flamer
is lightweight, about the size of a submachine gun and packs a mean torch.
This is the most common of all flamethrowers, and rated as one of the best
on the market. It also holds a cartridge of twenty gel-pack rounds to be
ignited at the time of firing. They are held in a clip loaded in the side
of the gun.
Concealability: 5 | Ammunition: 20 (c) |
Mode: SS | Damage: 8L |
Weight: 2.5 kg | Cost: 6,000¥ |
Availability: 5/2 weeks | Street Index: 1.5 |
Ares "Firestrike"
The ultimate in flamethrowing devices. The Firestrike
employs a fuel ignition device which is linked, via a hose, to the fuel
pack which is carried on the user's back. The Firestrike is noted for its
ability to launch a "burst," where it fires several bursts of flame within
close proximity of each other. This is called the "wave," and is quite
destructive if properly employed.
Concealability: 2 | Ammunition: 20 (c) |
Mode: SS | Damage: 8M |
Weight: 7.5 kg | Cost: 10,000¥ |
Availability: 6/4 weeks | Street Index: 2 |
>>>>>[As
if starting fires wasn't enough. Now we can raze entire neighborhoods
without reloading.]<<<<< |
per 10 shots
Flamethrower ammo traditionally is bought in a pack
of ten gel- fuel rounds. They can then be loaded into a clip or other dispensing
device. When exposed to sparks or intense heat, these rounds have been
known to explode.
Concealability: 5 | Damage: see weapon |
Weight: 1.5 kg | Cost: 120¥ |
Availability: 4/48 hours | Street Index: 1.25 |
>>>>>[Also
very handy for making incendiary devices.]<<<<< |
Defend against flamethrower attacks using 1/2 the value of Impact armor. Also, GM's may wish to keep track of stray shots and the likelihood of starting fires with these weapons.
Flamethrower Ranges
Short: | 0-10 meters |
Medium: | 11-20 meters |
Long: | 21-30 meters |
Extreme: | 31-35 meters |